Architect and implement the core C++ runtime behind a large-scale, interactive wargaming platform
Own the structure, performance, and long-term health of a substantial engine codebase
Design and evolve an entity-component-system architecture for large numbers of heterogeneous simulation entities
Build data-oriented component storage, entity lifecycle management, system queries, execution graphs, and dependency-aware scheduling
Define engine interfaces for physics, AI, sensor, weapon, behavior, and environmental models
Create stable extension points for model developers without destabilizing the engine core
Design simulation loops, time stepping, event processing, system ordering, state transitions, and deterministic replay
Develop multithreaded and task-based execution systems
Optimize memory layout, allocation, cache locality, component access, serialization, and data movement
Profile and improve CPU utilization, memory use, latency, throughput, and simulation rate against explicit performance budgets
Build spatial indexing, broad-phase query, collision-candidate, visibility, and proximity-query infrastructure
Integrate externally developed physics and mathematical models into a consistent runtime
Develop checkpointing, snapshotting, state replication, save-and-restore, and reproducible replay systems
Establish architecture for networked and distributed simulation, including ownership, synchronization, prediction, and state transfer
Build tooling for entity inspection, system debugging, model-cost profiling, and simulation-state analysis
Identify and eliminate architectural bottlenecks as scale and complexity increase
Lead engine design reviews, mentor programmers, and raise standards for C++ architecture and performance engineering
Remain hands-on in implementation, profiling, debugging, and code review
Work on Code Metal's next-generation wargaming and decision-support platform used to help the Department of War make force-design decisions
Requirements Extensive professional C++ development experience, or equivalent experience, building performance-critical production software
Significant experience in commercial game development, game-engine development, or a similarly performance-constrained real-time environment
Experience shipping at least one commercial game, engine, platform, or interactive real-time product
Demonstrated ownership of foundational engine systems rather than primarily gameplay features, scripting, tools, or application-level integrations
Experience building or substantially extending a physics engine, game engine, simulation runtime, ECS, job system, or comparable core technology
Expert command of modern C++, including object lifetimes, ownership, templates, concurrency, synchronization, profiling, and low-level debugging
Strong understanding of data-oriented design, memory layout, cache behavior, allocation strategies, and performance-sensitive data structures
Experience designing or extending an entity-component system or comparable composition-based runtime architecture
Experience with engine loops, execution graphs, task systems, event systems, dependency management, or runtime scheduling
Demonstrated ability to optimize against hard CPU, memory, latency, and frame- or tick-time budgets
Experience using commercial profiling and debugging tools to diagnose CPU stalls, memory issues, thread contention, allocation problems, and cache inefficiencies
Working knowledge of real-time physics concepts such as coordinate systems, numerical integration, collision detection, spatial partitioning, constraints, and simulation stability
Experience designing APIs, plugin systems, SDKs, or extension frameworks used by other programmers
Experience maintaining and improving a large C++ codebase while continuing to deliver production capabilities
Experience leading major technical initiatives while remaining an active individual contributor
Active Secret clearance or eligibility to obtain one
7+ years of experience for Staff level
Strongly preferred: experience with SIMD, GPU compute, custom allocators, job systems, lock-free structures, or platform-specific optimization
Strongly preferred: experience supporting very large worlds or simulations containing large numbers of active entities
Strongly preferred: experience with engine-level serialization, snapshotting, replay, world partitioning, or streaming
Strongly preferred: familiarity with aerospace, robotics, autonomy, and defense simulations
Strongly preferred: experience supporting Air Force, Space Force, joint, or broader DoW acquisition and mission-analysis programs
Strongly preferred: experience developing models for sensors, weapons, electronic warfare, jamming, communications, logistics, or command and control
Strongly preferred: active U.S. security clearance (Secret, Top Secret, or SCI/SAP)
U.S. work authorization and security-clearance eligibility may be required for certain project assignments
Core Competencies Demonstrates extensive expertise in C++ development, particularly in performance-critical environments, with a strong focus on engine architecture, optimization, and real-time simulation. Capable of leading technical initiatives while actively contributing to the implementation and maintenance of complex systems.
Highest-signal resume keywords C++ Development
Game Engine Development
Entity-Component System Architecture
Performance Optimization
Multithreaded Execution Systems
Soft Skills Mentoring
Technical Leadership
Collaboration
Certifications & Qualifications Active Secret Clearance
Industry Keywords Real-Time Simulation
Game Development
Performance-Critical Software
Aerospace Simulations
Defense Simulations
Tools & Technologies Commercial Profiling Tools
Debugging Tools
Simulation State Analysis Tools
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